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PrimitivePatch< Face, FaceList, PointField, PointType > Member List

This is the complete list of members for PrimitivePatch< Face, FaceList, PointField, PointType >, including all inherited members.
boundaryPoints() const PrimitivePatch< Face, FaceList, PointField, PointType >
checkPointManifold(const bool report=false, labelHashSet *setPtr=NULL) const PrimitivePatch< Face, FaceList, PointField, PointType >
checkTopology(const bool report=false, labelHashSet *setPtr=NULL) const PrimitivePatch< Face, FaceList, PointField, PointType >
clearGeom()PrimitivePatch< Face, FaceList, PointField, PointType >
clearOut()PrimitivePatch< Face, FaceList, PointField, PointType >
clearPatchMeshAddr()PrimitivePatch< Face, FaceList, PointField, PointType >
clearTopology()PrimitivePatch< Face, FaceList, PointField, PointType >
edgeFaces() const PrimitivePatch< Face, FaceList, PointField, PointType >
edgeLoops() const PrimitivePatch< Face, FaceList, PointField, PointType >
edges() const PrimitivePatch< Face, FaceList, PointField, PointType >
faceCentres() const PrimitivePatch< Face, FaceList, PointField, PointType >
faceEdges() const PrimitivePatch< Face, FaceList, PointField, PointType >
faceFaces() const PrimitivePatch< Face, FaceList, PointField, PointType >
FaceListType typedefPrimitivePatch< Face, FaceList, PointField, PointType >
faceNormals() const PrimitivePatch< Face, FaceList, PointField, PointType >
FaceType typedefPrimitivePatch< Face, FaceList, PointField, PointType >
ILLEGAL enum valuePrimitivePatch< Face, FaceList, PointField, PointType >
isInternalEdge(const label edgeI) const PrimitivePatch< Face, FaceList, PointField, PointType > [inline]
localFaces() const PrimitivePatch< Face, FaceList, PointField, PointType >
localPointOrder() const PrimitivePatch< Face, FaceList, PointField, PointType >
localPoints() const PrimitivePatch< Face, FaceList, PointField, PointType >
MANIFOLD enum valuePrimitivePatch< Face, FaceList, PointField, PointType >
meshEdges(const edgeList &allEdges, const labelListList &cellEdges, const labelList &faceCells) const PrimitivePatch< Face, FaceList, PointField, PointType >
meshEdges(const edgeList &allEdges, const labelListList &pointEdges) const PrimitivePatch< Face, FaceList, PointField, PointType >
meshPointMap() const PrimitivePatch< Face, FaceList, PointField, PointType >
meshPoints() const PrimitivePatch< Face, FaceList, PointField, PointType >
movePoints(const Field< PointType > &)PrimitivePatch< Face, FaceList, PointField, PointType > [virtual]
nEdges() const PrimitivePatch< Face, FaceList, PointField, PointType > [inline]
nInternalEdges() const PrimitivePatch< Face, FaceList, PointField, PointType >
nPoints() const PrimitivePatch< Face, FaceList, PointField, PointType > [inline]
OPEN enum valuePrimitivePatch< Face, FaceList, PointField, PointType >
operator=(const PrimitivePatch< Face, FaceList, PointField, PointType > &)PrimitivePatch< Face, FaceList, PointField, PointType >
pointEdges() const PrimitivePatch< Face, FaceList, PointField, PointType >
pointFaces() const PrimitivePatch< Face, FaceList, PointField, PointType >
PointFieldType typedefPrimitivePatch< Face, FaceList, PointField, PointType >
pointNormals() const PrimitivePatch< Face, FaceList, PointField, PointType >
points() const PrimitivePatch< Face, FaceList, PointField, PointType > [inline]
PrimitivePatch(const FaceList< Face > &faces, const Field< PointType > &points)PrimitivePatch< Face, FaceList, PointField, PointType >
PrimitivePatch(FaceList< Face > &faces, Field< PointType > &points, const bool reUse)PrimitivePatch< Face, FaceList, PointField, PointType >
PrimitivePatch(const PrimitivePatch< Face, FaceList, PointField, PointType > &)PrimitivePatch< Face, FaceList, PointField, PointType >
projectFaceCentres(const ToPatch &targetPatch, const Field< PointType > &projectionDirection, const intersection::algorithm=intersection::FULL_RAY, const intersection::direction=intersection::VECTOR) const PrimitivePatch< Face, FaceList, PointField, PointType >
projectPoints(const ToPatch &targetPatch, const Field< PointType > &projectionDirection, const intersection::algorithm=intersection::FULL_RAY, const intersection::direction=intersection::VECTOR) const PrimitivePatch< Face, FaceList, PointField, PointType >
surfaceTopo enum namePrimitivePatch< Face, FaceList, PointField, PointType >
surfaceType() const PrimitivePatch< Face, FaceList, PointField, PointType >
whichEdge(const edge &) const PrimitivePatch< Face, FaceList, PointField, PointType >
whichPoint(const label gp) const PrimitivePatch< Face, FaceList, PointField, PointType >
~PrimitivePatch()PrimitivePatch< Face, FaceList, PointField, PointType > [virtual]