Go to the documentation of this file.00001 
00002 
00003 
00004 
00005 
00006 
00007 
00008 
00009 
00010 
00011 
00012 
00013 
00014 
00015 
00016 
00017 
00018 
00019 
00020 
00021 
00022 
00023 
00024 
00025 
00026 #include "pointBoundaryMesh.H"
00027 #include <OpenFOAM/polyBoundaryMesh.H>
00028 #include <OpenFOAM/facePointPatch.H>
00029 #include <OpenFOAM/globalPointPatch.H>
00030 
00031 
00032 
00033 Foam::pointBoundaryMesh::pointBoundaryMesh
00034 (
00035     const pointMesh& m,
00036     const polyBoundaryMesh& basicBdry
00037 )
00038 :
00039     pointPatchList(basicBdry.size()),
00040     mesh_(m)
00041 {
00042     
00043     pointPatchList& Patches = *this;
00044 
00045     forAll(Patches, patchI)
00046     {
00047         Patches.set
00048         (
00049             patchI,
00050             facePointPatch::New(basicBdry[patchI], *this).ptr()
00051         );
00052     }
00053 }
00054 
00055 
00056 
00057 
00058 void Foam::pointBoundaryMesh::calcGeometry()
00059 {
00060     forAll(*this, patchi)
00061     {
00062         operator[](patchi).initGeometry();
00063     }
00064 
00065     forAll(*this, patchi)
00066     {
00067         operator[](patchi).calcGeometry();
00068     }
00069 }
00070 
00071 
00072 const Foam::globalPointPatch&
00073 Foam::pointBoundaryMesh::globalPatch() const
00074 {
00075     const pointPatchList& patches = *this;
00076 
00077     forAll (patches, patchI)
00078     {
00079         if (isType<globalPointPatch>(patches[patchI]))
00080         {
00081             return refCast<const globalPointPatch>(patches[patchI]);
00082         }
00083     }
00084 
00085     FatalErrorIn
00086     (
00087         "const pointBoundaryMesh::"
00088         "globalPointPatch& globalPatch() const"
00089     )   << "patch not found."
00090         << abort(FatalError);
00091 
00092     
00093     return refCast<const globalPointPatch>(patches[0]);
00094 }
00095 
00096 
00097 void Foam::pointBoundaryMesh::movePoints(const pointField& p)
00098 {
00099     pointPatchList& patches = *this;
00100 
00101     forAll(patches, patchi)
00102     {
00103         patches[patchi].initMovePoints(p);
00104     }
00105 
00106     forAll(patches, patchi)
00107     {
00108         patches[patchi].movePoints(p);
00109     }
00110 }
00111 
00112 
00113 void Foam::pointBoundaryMesh::updateMesh()
00114 {
00115     pointPatchList& patches = *this;
00116 
00117     forAll(patches, patchi)
00118     {
00119         patches[patchi].initUpdateMesh();
00120     }
00121 
00122     forAll(patches, patchi)
00123     {
00124         patches[patchi].updateMesh();
00125     }
00126 }
00127 
00128 
00129