Go to the documentation of this file.00001
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00029 #include "starMesh.H"
00030
00031
00032
00033
00034
00035 bool starMesh::starEqualFace
00036 (
00037 const face& boundaryFace,
00038 const face& cellFace
00039 ) const
00040 {
00041
00042
00043
00044
00045 bool cellFaceHappy = false;
00046
00047 label nEqual = 0;
00048
00049 forAll (cellFace, cellFaceLabelI)
00050 {
00051 const label curCellFaceLabel = cellFace[cellFaceLabelI];
00052
00053 forAll (boundaryFace, bouFaceLabelI)
00054 {
00055 if (boundaryFace[bouFaceLabelI] == curCellFaceLabel)
00056 {
00057 nEqual++;
00058
00059 break;
00060 }
00061 }
00062 }
00063
00064 if (nEqual >= 3)
00065 {
00066 cellFaceHappy = true;
00067 }
00068
00069
00070 bool boundaryFaceHappy = true;
00071
00072 forAll (boundaryFace, bouFaceLabelI)
00073 {
00074 const label curBouFaceLabel = boundaryFace[bouFaceLabelI];
00075
00076 bool found = false;
00077
00078 forAll (cellFace, cellFaceLabelI)
00079 {
00080 if (curBouFaceLabel == cellFace[cellFaceLabelI])
00081 {
00082 found = true;
00083 break;
00084 }
00085 }
00086
00087 boundaryFaceHappy = boundaryFaceHappy && found;
00088 }
00089
00090 return (cellFaceHappy && boundaryFaceHappy);
00091 }
00092
00093
00094 void starMesh::markBoundaryFaces()
00095 {
00096
00097 boundaryCellIDs_.setSize(boundary_.size());
00098 boundaryCellFaceIDs_.setSize(boundary_.size());
00099
00100 forAll(boundary_, patchI)
00101 {
00102 const faceList& patchFaces = boundary_[patchI];
00103
00104
00105 labelList& curBoundaryCellIDs = boundaryCellIDs_[patchI];
00106 labelList& curBoundaryCellFaceIDs = boundaryCellFaceIDs_[patchI];
00107
00108 curBoundaryCellIDs.setSize(patchFaces.size());
00109 curBoundaryCellFaceIDs.setSize(patchFaces.size());
00110
00111 const labelListList& PointCells = pointCells();
00112
00113 forAll(patchFaces, faceI)
00114 {
00115 bool found = false;
00116
00117 const face& curFace = patchFaces[faceI];
00118 const labelList& facePoints = curFace;
00119
00120 forAll(facePoints, pointI)
00121 {
00122 const labelList& facePointCells =
00123 PointCells[facePoints[pointI]];
00124
00125 forAll(facePointCells, cellI)
00126 {
00127 const label curCellIndex = facePointCells[cellI];
00128
00129 const faceList& curCellFaces =
00130 cellFaces_[curCellIndex];
00131
00132 forAll(curCellFaces, cellFaceI)
00133 {
00134 if (starEqualFace(curFace, curCellFaces[cellFaceI]))
00135 {
00136
00137 found = true;
00138
00139
00140 curBoundaryCellIDs[faceI] = curCellIndex;
00141 curBoundaryCellFaceIDs[faceI] = cellFaceI;
00142 }
00143 if (found) break;
00144 }
00145 if (found) break;
00146 }
00147 if (found) break;
00148 }
00149 if (!found)
00150 {
00151 FatalErrorIn("starMesh::markBoundaryFaces()")
00152 << "Face " << faceI
00153 << " does not have neighbour cell."
00154 << " Face : " << endl << curFace << endl
00155 << "PROSTAR Command: vset,news,vlis";
00156
00157 forAll (curFace, spI)
00158 {
00159 if (curFace[spI] > -1 && curFace[spI] < starPointID_.size())
00160 {
00161 Info << "," << starPointID_[curFace[spI]];
00162 }
00163 else
00164 {
00165 Info << ",???";
00166 }
00167 }
00168
00169 FatalError << " $ bset,add,vset,all" << abort(FatalError);
00170 }
00171 }
00172 }
00173 }
00174
00175
00176 void starMesh::collectBoundaryFaces()
00177 {
00178 Info << "Collecting boundary faces" << endl;
00179 forAll(boundary_, patchI)
00180 {
00181 faceList& patchFaces = boundary_[patchI];
00182
00183
00184 const labelList& curBoundaryCellIDs = boundaryCellIDs_[patchI];
00185 const labelList& curBoundaryCellFaceIDs = boundaryCellFaceIDs_[patchI];
00186
00187 forAll (curBoundaryCellIDs, faceI)
00188 {
00189 patchFaces[faceI] =
00190 cellFaces_[curBoundaryCellIDs[faceI]]
00191 [curBoundaryCellFaceIDs[faceI]];
00192 }
00193 }
00194
00195 Info << "Finished collecting boundary faces" << endl;
00196 }
00197
00198
00199