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boundaryMesh Member List

This is the complete list of members for boundaryMesh, including all inherited members.
addPatch(const word &patchName)boundaryMesh
addPatch(const word &patchName)boundaryMesh
boundaryMesh()boundaryMesh
boundaryMesh()boundaryMesh
changeFaces(const labelList &patchIDs, labelList &oldToNew)boundaryMesh
changeFaces(const labelList &patchIDs, labelList &oldToNew)boundaryMesh
changePatchType(const word &patchName, const word &type)boundaryMesh
changePatchType(const word &patchName, const word &type)boundaryMesh
ClassName("boundaryMesh")boundaryMesh
ClassName("boundaryMesh")boundaryMesh
clearOut()boundaryMesh
clearOut()boundaryMesh
deletePatch(const word &patchName)boundaryMesh
deletePatch(const word &patchName)boundaryMesh
edgeToFeature() const boundaryMesh [inline]
edgeToFeature() const boundaryMesh [inline]
extraEdges() const boundaryMesh [inline]
extraEdges() const boundaryMesh [inline]
featureEdges() const boundaryMesh [inline]
featureEdges() const boundaryMesh [inline]
featurePoints() const boundaryMesh [inline]
featurePoints() const boundaryMesh [inline]
featureSegments() const boundaryMesh [inline]
featureSegments() const boundaryMesh [inline]
featureToEdge() const boundaryMesh [inline]
featureToEdge() const boundaryMesh [inline]
findPatchID(const word &patchName) const boundaryMesh
findPatchID(const word &patchName) const boundaryMesh
getNearest(const primitiveMesh &pMesh, const vector &searchSpan) const boundaryMesh
getNearest(const primitiveMesh &pMesh, const vector &searchSpan) const boundaryMesh
getNPoints(const label startFaceI, const label nFaces) const boundaryMesh
getNPoints(const label startFaceI, const label nFaces) const boundaryMesh
getNTris(const label faceI) const boundaryMesh
getNTris(const label startFaceI, const label nFaces, labelList &nTris) const boundaryMesh
getNTris(const label faceI) const boundaryMesh
getNTris(const label startFaceI, const label nFaces, labelList &nTris) const boundaryMesh
markFaces(const labelList &protectedEdges, const label faceI, boolList &visited) const boundaryMesh
markFaces(const labelList &protectedEdges, const label faceI, boolList &visited) const boundaryMesh
mesh() const boundaryMesh [inline]
mesh() const boundaryMesh [inline]
meshFace() const boundaryMesh [inline]
meshFace() const boundaryMesh [inline]
patches() const boundaryMesh [inline]
patches() const boundaryMesh [inline]
patchify(const labelList &nearest, const polyBoundaryMesh &oldPatches, polyMesh &newMesh) const boundaryMesh
patchify(const labelList &nearest, const polyBoundaryMesh &oldPatches, polyMesh &newMesh) const boundaryMesh
patchNames() const boundaryMesh
patchNames() const boundaryMesh
read(const polyMesh &)boundaryMesh
read(const polyMesh &)boundaryMesh
readTriSurface(const fileName &)boundaryMesh
readTriSurface(const fileName &)boundaryMesh
setExtraEdges(const label edgeI)boundaryMesh
setExtraEdges(const label edgeI)boundaryMesh
setFeatureEdges(const scalar minCos)boundaryMesh
setFeatureEdges(const scalar minCos)boundaryMesh
triangulate(const label startFaceI, const label nFaces, const label totalNTris, labelList &triVerts) const boundaryMesh
triangulate(const label startFaceI, const label nFaces, const label totalNTris, labelList &triVerts) const boundaryMesh
triangulateLocal(const label startFaceI, const label nFaces, const label totalNTris, labelList &triVerts, labelList &localToGlobal) const boundaryMesh
triangulateLocal(const label startFaceI, const label nFaces, const label totalNTris, labelList &triVerts, labelList &localToGlobal) const boundaryMesh
whichPatch(const label faceI) const boundaryMesh
whichPatch(const label faceI) const boundaryMesh
writeTriSurface(const fileName &) const boundaryMesh
writeTriSurface(const fileName &) const boundaryMesh
~boundaryMesh()boundaryMesh
~boundaryMesh()boundaryMesh