A sliding linear valve with layers. More...
#include <topoChangerFvMesh/linearValveLayersFvMesh.H>
A sliding linear valve with layers.
Definition at line 50 of file linearValveLayersFvMesh.H.
Public Member Functions | |
TypeName ("linearValveLayersFvMesh") | |
Runtime type information.
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linearValveLayersFvMesh (const IOobject &io) | |
Construct from database.
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virtual | ~linearValveLayersFvMesh () |
virtual bool | update () |
Update the mesh for both mesh motion and topology change.
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linearValveLayersFvMesh | ( | const IOobject & | io ) | [explicit]
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Construct from database.
Definition at line 343 of file linearValveLayersFvMesh.C.
~linearValveLayersFvMesh | ( | ) | [virtual]
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Definition at line 367 of file linearValveLayersFvMesh.C.
TypeName | ( | "linearValveLayersFvMesh" | ) |
Runtime type information.
void update | ( | ) | [virtual]
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Update the mesh for both mesh motion and topology change.
Implements topoChangerFvMesh.
Definition at line 372 of file linearValveLayersFvMesh.C.
References Foam::endl(), Foam::Info, and timeIndex.