| I | quaternion | [static] |
| invTransform(const vector &v) const | quaternion | [inline] |
| invTransform(const quaternion &q) const | quaternion | [inline] |
| normalize() | quaternion | [inline] |
| operator*=(const quaternion &) | quaternion | [inline] |
| operator*=(const scalar) | quaternion | [inline] |
| operator+=(const quaternion &) | quaternion | [inline] |
| operator-=(const quaternion &) | quaternion | [inline] |
| operator/=(const quaternion &) | quaternion | [inline] |
| operator/=(const scalar) | quaternion | [inline] |
| operator<<(Ostream &os, const quaternion &C) | quaternion | [friend] |
| operator=(const quaternion &) | quaternion | [inline] |
| operator=(const scalar) | quaternion | [inline] |
| operator=(const vector &) | quaternion | [inline] |
| operator>>(Istream &is, quaternion &) | quaternion | [friend] |
| quaternion() | quaternion | [inline] |
| quaternion(const scalar w, const vector &v) | quaternion | [inline] |
| quaternion(const vector &d, const scalar theta) | quaternion | [inline] |
| quaternion(const scalar w) | quaternion | [inline, explicit] |
| quaternion(const vector &v) | quaternion | [inline, explicit] |
| quaternion(const scalar angleX, const scalar angleY, const scalar angleZ) | quaternion | [inline] |
| quaternion(Istream &) | quaternion | |
| R() const | quaternion | [inline] |
| transform(const vector &v) const | quaternion | [inline] |
| transform(const quaternion &q) const | quaternion | [inline] |
| typeName | quaternion | [static] |
| v() const | quaternion | [inline] |
| v() | quaternion | [inline] |
| w() const | quaternion | [inline] |
| w() | quaternion | [inline] |
| zero | quaternion | [static] |