| I | quaternion |  [static] | 
| invTransform(const vector &v) const | quaternion |  [inline] | 
| invTransform(const quaternion &q) const | quaternion |  [inline] | 
| normalize() | quaternion |  [inline] | 
| operator*=(const quaternion &) | quaternion |  [inline] | 
| operator*=(const scalar) | quaternion |  [inline] | 
| operator+=(const quaternion &) | quaternion |  [inline] | 
| operator-=(const quaternion &) | quaternion |  [inline] | 
| operator/=(const quaternion &) | quaternion |  [inline] | 
| operator/=(const scalar) | quaternion |  [inline] | 
| operator<<(Ostream &os, const quaternion &C) | quaternion |  [friend] | 
| operator=(const quaternion &) | quaternion |  [inline] | 
| operator=(const scalar) | quaternion |  [inline] | 
| operator=(const vector &) | quaternion |  [inline] | 
| operator>>(Istream &is, quaternion &) | quaternion |  [friend] | 
| quaternion() | quaternion |  [inline] | 
| quaternion(const scalar w, const vector &v) | quaternion |  [inline] | 
| quaternion(const vector &d, const scalar theta) | quaternion |  [inline] | 
| quaternion(const scalar w) | quaternion |  [inline, explicit] | 
| quaternion(const vector &v) | quaternion |  [inline, explicit] | 
| quaternion(const scalar angleX, const scalar angleY, const scalar angleZ) | quaternion |  [inline] | 
| quaternion(Istream &) | quaternion | |
| R() const | quaternion |  [inline] | 
| transform(const vector &v) const | quaternion |  [inline] | 
| transform(const quaternion &q) const | quaternion |  [inline] | 
| typeName | quaternion |  [static] | 
| v() const | quaternion |  [inline] | 
| v() | quaternion |  [inline] | 
| w() const | quaternion |  [inline] | 
| w() | quaternion |  [inline] | 
| zero | quaternion |  [static] |