, including all inherited members.
a() const | triangle< Point, PointRef > | [inline] |
b() const | triangle< Point, PointRef > | [inline] |
c() const | triangle< Point, PointRef > | [inline] |
centre() const | triangle< Point, PointRef > | [inline] |
circumCentre() const | triangle< Point, PointRef > | [inline] |
circumRadius() const | triangle< Point, PointRef > | [inline] |
classify(const point &p, const scalar tol, label &nearType, label &nearLabel) const | triangle< Point, PointRef > | [inline] |
EDGE enum value | triangle< Point, PointRef > | |
intersection(const point &p, const vector &q, const intersection::algorithm alg, const scalar tol=0.0) const | triangle< Point, PointRef > | [inline] |
mag() const | triangle< Point, PointRef > | [inline] |
nearestPoint(const point &p) const | triangle< Point, PointRef > | [inline] |
NONE enum value | triangle< Point, PointRef > | |
normal() const | triangle< Point, PointRef > | [inline] |
operator(Ostream &, const triangle &) | triangle< Point, PointRef > | [friend] |
operator>>(Istream &, triangle &) | triangle< Point, PointRef > | [friend] |
POINT enum value | triangle< Point, PointRef > | |
proxType enum name | triangle< Point, PointRef > | |
quality() const | triangle< Point, PointRef > | [inline] |
ray(const point &p, const vector &q, const intersection::algorithm=intersection::FULL_RAY, const intersection::direction dir=intersection::VECTOR) const | triangle< Point, PointRef > | [inline] |
sweptVol(const triangle &t) const | triangle< Point, PointRef > | [inline] |
triangle(const Point &a, const Point &b, const Point &c) | triangle< Point, PointRef > | [inline] |
triangle(Istream &) | triangle< Point, PointRef > | [inline] |