Displacement fixed by projection onto triSurface. Use in a displacement fvMotionSolver as a bc on the pointDisplacement field. More...
#include <fvMotionSolvers/surfaceDisplacementPointPatchVectorField.H>
Displacement fixed by projection onto triSurface. Use in a displacement fvMotionSolver as a bc on the pointDisplacement field.
Calculates the projection onto the surface according to the projectMode
This displacement is then clipped with the specified velocity * deltaT.
Optionally (intersection only) removes a component ("wedgePlane") to stay in 2D.
Needs: