Given a set of points, find out if the mesh resulting from point motion will be valid without actually changing the mesh. More...
Given a set of points, find out if the mesh resulting from point motion will be valid without actually changing the mesh.
Definition in file primitiveMeshCheckMotion.C.
#include "src/OpenFOAM/meshes/primitiveMesh/primitiveMesh.H"
#include "src/OpenFOAM/meshes/meshShapes/cell/pyramidPointFaceRef.H"
#include "src/OpenFOAM/meshes/meshShapes/cell/cell.H"
#include "src/OpenFOAM/primitives/mathematicalConstants/mathematicalConstants.H"
Go to the source code of this file.