TRI (triangle) file reader. Comes out of e.g. AC3D. lines are 9 floats (3 points, each 3 floats) followed by hex colour. Is converted into regions: regions numbered from 0 up, each colour is region. Most of reading/stitching taken from STL reader. More...
TRI (triangle) file reader. Comes out of e.g. AC3D. lines are 9 floats (3 points, each 3 floats) followed by hex colour. Is converted into regions: regions numbered from 0 up, each colour is region. Most of reading/stitching taken from STL reader.
Definition in file readTRI.C.
#include "src/triSurface/triSurface/triSurface.H"
#include "src/triSurface/triSurface/interfaces/STL/STLpoint.H"
#include "src/OpenFOAM/containers/LinkedLists/user/SLList.H"
#include "src/OpenFOAM/db/IOstreams/Fstreams/IFstream.H"
#include "src/OpenFOAM/db/IOstreams/Sstreams/readHexLabel.H"
#include "src/OpenFOAM/primitives/Lists/stringList.H"
Go to the source code of this file.
Namespaces | |
namespace | Foam |
Namespace for OpenFOAM. |