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sixDoFRigidBodyMotionState.H File Reference


Detailed Description

Definition in file sixDoFRigidBodyMotionState.H.

#include "src/OpenFOAM/primitives/Vector/vector/vector.H"
#include "src/OpenFOAM/meshes/primitiveShapes/point/point.H"
#include "src/OpenFOAM/primitives/DiagTensor/diagTensor/diagTensor.H"
#include "src/OpenFOAM/primitives/Tensor/tensor/tensor.H"
#include "src/OpenFOAM/db/dictionary/dictionary.H"
#include "src/postProcessing/functionObjects/forces/pointPatchFields/derived/sixDoFRigidBodyMotion/sixDoFRigidBodyMotionStateI.H"
Include dependency graph for sixDoFRigidBodyMotionState.H:

Go to the source code of this file.

Classes

class  sixDoFRigidBodyMotionState
 Holds the motion state of sixDoF object. Wrapped up together to allow rapid scatter to other processors. The processors must all maintain exactly the same state data to avoid any drift or inconsistency. More...

Namespaces

namespace  Foam
 

Namespace for OpenFOAM.


Functions

Istream &  operator>> (Istream &, sixDoFRigidBodyMotionState &)
Ostream &  operator<< (Ostream &, const sixDoFRigidBodyMotionState &)