Definition in file sixDoFRigidBodyMotionState.H.
#include "src/OpenFOAM/primitives/Vector/vector/vector.H"
#include "src/OpenFOAM/meshes/primitiveShapes/point/point.H"
#include "src/OpenFOAM/primitives/DiagTensor/diagTensor/diagTensor.H"
#include "src/OpenFOAM/primitives/Tensor/tensor/tensor.H"
#include "src/OpenFOAM/db/dictionary/dictionary.H"
#include "src/postProcessing/functionObjects/forces/pointPatchFields/derived/sixDoFRigidBodyMotion/sixDoFRigidBodyMotionStateI.H"
Go to the source code of this file.
Classes | |
class | sixDoFRigidBodyMotionState |
Holds the motion state of sixDoF object. Wrapped up together to allow rapid scatter to other processors. The processors must all maintain exactly the same state data to avoid any drift or inconsistency. More...
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Namespaces | |
namespace | Foam |
Namespace for OpenFOAM. | |
Functions | |
Istream & | operator>> (Istream &, sixDoFRigidBodyMotionState &) |
Ostream & | operator<< (Ostream &, const sixDoFRigidBodyMotionState &) |