00001 /*---------------------------------------------------------------------------*\ 00002 ========= | 00003 \\ / F ield | OpenFOAM: The Open Source CFD Toolbox 00004 \\ / O peration | 00005 \\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd. 00006 \\/ M anipulation | 00007 ------------------------------------------------------------------------------- 00008 License 00009 This file is part of OpenFOAM. 00010 00011 OpenFOAM is free software: you can redistribute it and/or modify it 00012 under the terms of the GNU General Public License as published by 00013 the Free Software Foundation, either version 3 of the License, or 00014 (at your option) any later version. 00015 00016 OpenFOAM is distributed in the hope that it will be useful, but WITHOUT 00017 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 00018 FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 00019 for more details. 00020 00021 You should have received a copy of the GNU General Public License 00022 along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>. 00023 00024 Class 00025 Foam::STLpoint 00026 00027 Description 00028 A vertex point representation for STL files. 00029 00030 SourceFiles 00031 STLpointI.H 00032 00033 \*---------------------------------------------------------------------------*/ 00034 00035 #ifndef STLpoint_H 00036 #define STLpoint_H 00037 00038 #include <OpenFOAM/point.H> 00039 #include <OpenFOAM/Istream.H> 00040 00041 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // 00042 00043 namespace Foam 00044 { 00045 00046 /*---------------------------------------------------------------------------*\ 00047 Class STLpoint Declaration 00048 \*---------------------------------------------------------------------------*/ 00049 00050 class STLpoint 00051 : 00052 public Vector<float> 00053 { 00054 00055 public: 00056 00057 // Constructors 00058 00059 //- Construct null 00060 inline STLpoint() 00061 {} 00062 00063 //- Construct from components 00064 inline STLpoint(float x, float y, float z) 00065 : 00066 Vector<float>(x, y, z) 00067 {} 00068 00069 //- Construct from point 00070 inline STLpoint(const point& pt) 00071 : 00072 Vector<float>(float(pt.x()), float(pt.y()), float(pt.z())) 00073 {} 00074 00075 //- Construct from istream 00076 inline STLpoint(Istream& is) 00077 : 00078 Vector<float>(is) 00079 {} 00080 00081 00082 // Member Operators 00083 00084 //- Conversion to point 00085 inline operator point() const 00086 { 00087 return point(x(), y(), z()); 00088 } 00089 }; 00090 00091 00092 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // 00093 00094 } // End namespace Foam 00095 00096 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // 00097 00098 #endif 00099 00100 // ************************ vim: set sw=4 sts=4 et: ************************ //