(Re)distribution of triSurface. Either takes an undecomposed surface or an already decomposed surface and redistribute it so each processor has all triangles that overlap its mesh. More...
(Re)distribution of triSurface. Either takes an undecomposed surface or an already decomposed surface and redistribute it so each processor has all triangles that overlap its mesh.
\<triSurfaceMesh\> | Tri-Surface mesh to read. |
\<distributionType\> |
-keepNonMapped | Preserve surface outside of mesh bounds. |
-case | <dir> Specify the case directory |
-parallel | Run the case in parallel |
-help | Display short usage message |
-doc | Display Doxygen documentation page |
-srcDoc | Display source code |
Definition in file surfaceRedistributePar.C.
#include "src/meshTools/octree/treeBoundBox.H"
#include "src/OpenFOAM/containers/Lists/FixedList/FixedList.H"
#include "src/OpenFOAM/global/argList/argList.H"
#include "src/OpenFOAM/db/Time/Time.H"
#include "src/OpenFOAM/meshes/polyMesh/polyMesh.H"
#include "src/meshTools/searchableSurface/distributedTriSurfaceMesh.H"
#include "src/OpenFOAM/meshes/polyMesh/mapPolyMesh/mapDistribute/mapDistribute.H"
#include "src/triSurface/triSurfaceFields/triSurfaceFields.H"
#include "src/OpenFOAM/primitives/Pair/Pair.H"
#include "src/OpenFOAM/include/setRootCase.H"
#include "src/OpenFOAM/include/createTime.H"
#include "src/OpenFOAM/include/createPolyMesh.H"
Go to the source code of this file.