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triangle.H

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00001 /*---------------------------------------------------------------------------*\
00002   =========                 |
00003   \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox
00004    \\    /   O peration     |
00005     \\  /    A nd           | Copyright (C) 1991-2010 OpenCFD Ltd.
00006      \\/     M anipulation  |
00007 -------------------------------------------------------------------------------
00008 License
00009     This file is part of OpenFOAM.
00010 
00011     OpenFOAM is free software: you can redistribute it and/or modify it
00012     under the terms of the GNU General Public License as published by
00013     the Free Software Foundation, either version 3 of the License, or
00014     (at your option) any later version.
00015 
00016     OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
00017     ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
00018     FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
00019     for more details.
00020 
00021     You should have received a copy of the GNU General Public License
00022     along with OpenFOAM.  If not, see <http://www.gnu.org/licenses/>.
00023 
00024 Class
00025     Foam::triangle
00026 
00027 Description
00028     A triangle primitive used to calculate face normals and swept volumes.
00029 
00030 SourceFiles
00031     triangleI.H
00032 
00033 \*---------------------------------------------------------------------------*/
00034 
00035 #ifndef triangle_H
00036 #define triangle_H
00037 
00038 #include "intersection.H"
00039 #include <OpenFOAM/vector.H>
00040 #include <OpenFOAM/pointHit.H>
00041 
00042 
00043 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
00044 
00045 namespace Foam
00046 {
00047 
00048 class Istream;
00049 class Ostream;
00050 
00051 // Forward declaration of friend functions and operators
00052 
00053 template<class Point, class PointRef> class triangle;
00054 
00055 template<class Point, class PointRef>
00056 inline Istream& operator>>
00057 (
00058     Istream&,
00059     triangle<Point, PointRef>&
00060 );
00061 
00062 template<class Point, class PointRef>
00063 inline Ostream& operator<<
00064 (
00065     Ostream&,
00066     const triangle<Point, PointRef>&
00067 );
00068 
00069 
00070 /*---------------------------------------------------------------------------*\
00071                            class triangle Declaration
00072 \*---------------------------------------------------------------------------*/
00073 
00074 template<class Point, class PointRef>
00075 class triangle
00076 {
00077     // Private data
00078 
00079         PointRef a_, b_, c_;
00080 
00081     // Private member functions
00082 
00083         //- Fast distance to triangle calculation. From
00084         //  "Distance Between Point and Trangle in 3D"
00085         //  David Eberly, Magic Software Inc. Aug. 2002.
00086         //  Works on function Q giving distance to point and tries to
00087         //  minimize this.
00088         static pointHit nearestPoint
00089         (
00090             const Point& baseVertex,
00091             const vector& E0,
00092             const vector& E1,
00093             const point& P
00094         );
00095 
00096 
00097 public:
00098 
00099     //- Return types for classify
00100     enum proxType
00101     {
00102         NONE, 
00103         POINT,  // Close to point
00104         EDGE    // Close to edge
00105     };
00106 
00107 
00108     // Constructors
00109 
00110         //- Construct from three points
00111         inline triangle(const Point& a, const Point& b, const Point& c);
00112 
00113         //- Construct from Istream
00114         inline triangle(Istream&);
00115 
00116 
00117     // Member Functions
00118 
00119         // Access
00120 
00121             //- Return first vertex
00122             inline const Point& a() const;
00123 
00124             //- Return second vertex
00125             inline const Point& b() const;
00126 
00127             //- Return third vertex
00128             inline const Point& c() const;
00129 
00130 
00131         // Properties
00132 
00133             //- Return centre (centroid)
00134             inline Point centre() const;
00135 
00136             //- Return scalar magnitude
00137             inline scalar mag() const;
00138 
00139             //- Return vector normal
00140             inline vector normal() const;
00141 
00142             //- Return circum-centre
00143             inline vector circumCentre() const;
00144 
00145             //- Return circum-radius
00146             inline scalar circumRadius() const;
00147 
00148             //- Return quality: Ratio triangle and circum-circle area
00149             inline scalar quality() const;
00150 
00151             //- Return swept-volume
00152             inline scalar sweptVol(const triangle& t) const;
00153 
00154             //- Return point intersection with a ray.
00155             //  For a hit, the distance is signed. Positive number
00156             //  represents the point in front of triangle.
00157             //  In case of miss pointHit is set to nearest point
00158             //  on triangle and its distance to the distance between
00159             //  the original point and the plane intersection point
00160             inline pointHit ray
00161             (
00162                 const point& p,
00163                 const vector& q,
00164                 const intersection::algorithm = intersection::FULL_RAY,
00165                 const intersection::direction dir = intersection::VECTOR
00166             ) const;
00167 
00168             //- Fast intersection with a ray.
00169             //  For a hit, the pointHit.distance() is the line parameter t :
00170             //  intersection=p+t*q. Only defined for VISIBLE, FULL_RAY or
00171             //  HALF_RAY. tol increases the virtual size of the triangle
00172             // by a relative factor.
00173             inline pointHit intersection
00174             (
00175                 const point& p,
00176                 const vector& q,
00177                 const intersection::algorithm alg,
00178                 const scalar tol = 0.0
00179             ) const;
00180 
00181             //- Return nearest point to p on triangle
00182             inline pointHit nearestPoint
00183             (
00184                 const point& p
00185             ) const;
00186 
00187             //- Classify point in triangle plane w.r.t. triangle edges.
00188             //  - inside (true returned)/outside (false returned)
00189             //  - near point (nearType=POINT, nearLabel=0, 1, 2)
00190             //  - near edge (nearType=EDGE, nearLabel=0, 1, 2)
00191             //    Note: edges are counted from starting
00192             //    vertex so e.g. edge 2 is from f[2] to f[0]
00193             //  tol is fraction to account for truncation error. Is only used
00194             //  when comparing normalized (0..1) numbers.
00195             bool classify
00196             (
00197                 const point& p,
00198                 const scalar tol,
00199                 label& nearType,
00200                 label& nearLabel
00201             ) const;
00202 
00203 
00204     // IOstream operators
00205 
00206         friend Istream& operator>> <Point, PointRef>
00207         (
00208             Istream&,
00209             triangle&
00210         );
00211 
00212         friend Ostream& operator<< <Point, PointRef>
00213         (
00214             Ostream&,
00215             const triangle&
00216         );
00217 };
00218 
00219 
00220 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
00221 
00222 } // End namespace Foam
00223 
00224 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
00225 
00226 #include "triangleI.H"
00227 
00228 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
00229 
00230 #endif
00231 
00232 // ************************ vim: set sw=4 sts=4 et: ************************ //
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