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writeTRI.C

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00001 /*---------------------------------------------------------------------------*\
00002   =========                 |
00003   \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox
00004    \\    /   O peration     |
00005     \\  /    A nd           | Copyright (C) 1991-2010 OpenCFD Ltd.
00006      \\/     M anipulation  |
00007 -------------------------------------------------------------------------------
00008 License
00009     This file is part of OpenFOAM.
00010 
00011     OpenFOAM is free software: you can redistribute it and/or modify it
00012     under the terms of the GNU General Public License as published by
00013     the Free Software Foundation, either version 3 of the License, or
00014     (at your option) any later version.
00015 
00016     OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
00017     ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
00018     FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
00019     for more details.
00020 
00021     You should have received a copy of the GNU General Public License
00022     along with OpenFOAM.  If not, see <http://www.gnu.org/licenses/>.
00023 
00024 \*---------------------------------------------------------------------------*/
00025 
00026 #include <triSurface/triSurface.H>
00027 #include <OpenFOAM/IOmanip.H>
00028 
00029 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
00030 
00031 namespace Foam
00032 {
00033 
00034 // * * * * * * * * * * * * * * * Member Functions  * * * * * * * * * * * * * //
00035 
00036 void triSurface::writeTRI(const bool writeSorted, Ostream& os) const
00037 {
00038     const pointField& ps = points();
00039 
00040     // Write as cloud of triangles
00041 
00042     labelList faceMap;
00043 
00044     surfacePatchList myPatches(calcPatches(faceMap));
00045 
00046     if (writeSorted)
00047     {
00048         label faceIndex = 0;
00049 
00050         forAll(myPatches, patchI)
00051         {
00052             for
00053             (
00054                 label patchFaceI = 0;
00055                 patchFaceI < myPatches[patchI].size();
00056                 patchFaceI++
00057             )
00058             {
00059                 const label faceI = faceMap[faceIndex++];
00060 
00061                 const point& p1 = ps[operator[](faceI)[0]];
00062                 const point& p2 = ps[operator[](faceI)[1]];
00063                 const point& p3 = ps[operator[](faceI)[2]];
00064 
00065                 os  << p1.x() << token::SPACE
00066                     << p1.y() << token::SPACE
00067                     << p1.z() << token::SPACE
00068 
00069                     << p2.x() << token::SPACE
00070                     << p2.y() << token::SPACE
00071                     << p2.z() << token::SPACE
00072 
00073                     << p3.x() << token::SPACE
00074                     << p3.y() << token::SPACE
00075                     << p3.z() << token::SPACE
00076 
00077                     << "0x" << hex << operator[](faceI).region() << dec
00078                     << endl;
00079             }
00080         }
00081     }
00082     else
00083     {
00084         forAll(*this, faceI)
00085         {
00086             const point& p1 = ps[operator[](faceI)[0]];
00087             const point& p2 = ps[operator[](faceI)[1]];
00088             const point& p3 = ps[operator[](faceI)[2]];
00089 
00090             os  << p1.x() << token::SPACE
00091                 << p1.y() << token::SPACE
00092                 << p1.z() << token::SPACE
00093 
00094                 << p2.x() << token::SPACE
00095                 << p2.y() << token::SPACE
00096                 << p2.z() << token::SPACE
00097 
00098                 << p3.x() << token::SPACE
00099                 << p3.y() << token::SPACE
00100                 << p3.z() << token::SPACE
00101 
00102                 << "0x" << hex << operator[](faceI).region() << dec
00103                 << endl;
00104         }
00105     }
00106 }
00107 
00108 
00109 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
00110 
00111 } // End namespace Foam
00112 
00113 // ************************ vim: set sw=4 sts=4 et: ************************ //
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