FreeFOAM The Cross-Platform CFD Toolkit
Hosted by SourceForge:
Get FreeFOAM at SourceForge.net.
            Fast, secure and Free Open Source software downloads

Particle< ParticleType > Member List

This is the complete list of members for Particle< ParticleType >, including all inherited members.
cell()Particle< ParticleType > [inline]
cell() const Particle< ParticleType > [inline]
celli_Particle< ParticleType > [protected]
clone() const Particle< ParticleType > [inline]
cloud() const Particle< ParticleType > [inline]
Cloud< ParticleType > classParticle< ParticleType > [friend]
cloud_Particle< ParticleType > [protected]
correctAfterParallelTransfer(const label patchi, TrackData &td)Particle< ParticleType > [protected]
currentTime() const Particle< ParticleType > [inline]
face() const Particle< ParticleType > [inline]
facei_Particle< ParticleType > [protected]
faceInterpolation() const Particle< ParticleType > [inline]
findFaces(const vector &position, DynamicList< label > &faceList) const Particle< ParticleType > [protected]
findFaces(const vector &position, const label celli, const scalar stepFraction, DynamicList< label > &faceList) const Particle< ParticleType > [protected]
hitCyclicPatch(const cyclicPolyPatch &, TrackData &td)Particle< ParticleType > [protected]
hitPatch(const polyPatch &, TrackData &td, const label patchI)Particle< ParticleType > [protected]
hitPatch(const polyPatch &, TrackData &td)Particle< ParticleType > [protected]
hitProcessorPatch(const processorPolyPatch &, TrackData &td)Particle< ParticleType > [protected]
hitSymmetryPatch(const symmetryPolyPatch &, TrackData &td)Particle< ParticleType > [protected]
hitWallPatch(const wallPolyPatch &, TrackData &td)Particle< ParticleType > [protected]
hitWedgePatch(const wedgePolyPatch &, TrackData &td)Particle< ParticleType > [protected]
inCell() const Particle< ParticleType > [inline]
inCell(const vector &position, const label celli, const scalar stepFraction) const Particle< ParticleType > [inline]
lambda(const vector &from, const vector &to, const label facei, const scalar stepFraction) const Particle< ParticleType > [inline, protected]
lambda(const vector &from, const vector &to, const label facei) const Particle< ParticleType > [inline, protected]
onBoundary() const Particle< ParticleType > [inline]
operator(Ostream &, const Particle< ParticleType > &)Particle< ParticleType > [friend]
origId() const Particle< ParticleType > [inline]
origId_Particle< ParticleType > [protected]
origProc() const Particle< ParticleType > [inline]
origProc_Particle< ParticleType > [protected]
Particle(const Cloud< ParticleType > &, const vector &position, const label celli)Particle< ParticleType >
Particle(const Cloud< ParticleType > &, Istream &, bool readFields=true)Particle< ParticleType >
Particle(const Particle &p)Particle< ParticleType >
patch(const label facei) const Particle< ParticleType > [inline]
patchFace(const label patchi, const label facei) const Particle< ParticleType > [inline]
position() const Particle< ParticleType > [inline]
position()Particle< ParticleType > [inline]
position_Particle< ParticleType > [protected]
prepareForParallelTransfer(const label patchi, TrackData &td)Particle< ParticleType > [protected]
propHeaderParticle< ParticleType > [static]
readFields(Cloud< ParticleType > &c)Particle< ParticleType > [static]
softImpact() const Particle< ParticleType > [inline]
stepFraction()Particle< ParticleType > [inline]
stepFraction() const Particle< ParticleType > [inline]
stepFraction_Particle< ParticleType > [protected]
track(const vector &endPosition, TrackData &td)Particle< ParticleType >
track(const vector &endPosition)Particle< ParticleType >
trackToFace(const vector &endPosition, TrackData &td)Particle< ParticleType >
trackToFace(const vector &endPosition)Particle< ParticleType >
transformPosition(const tensor &T)Particle< ParticleType > [protected, virtual]
transformProperties(const tensor &T)Particle< ParticleType > [protected, virtual]
transformProperties(const vector &separation)Particle< ParticleType > [protected, virtual]
TypeName("Particle")Particle< ParticleType >
wallImpactDistance(const vector &n) const Particle< ParticleType > [inline]
write(Ostream &os, bool writeFields) const Particle< ParticleType >
writeFields(const Cloud< ParticleType > &c)Particle< ParticleType > [static]
~Particle()Particle< ParticleType > [inline, virtual]