Solid-body motion of the mesh specified by a run-time selectable motion function. More...
#include <dynamicFvMesh/solidBodyMotionFvMesh.H>
Solid-body motion of the mesh specified by a run-time selectable motion function.
Definition at line 53 of file solidBodyMotionFvMesh.H.
Public Member Functions | |
TypeName ("solidBodyMotionFvMesh") | |
Runtime type information.
| |
solidBodyMotionFvMesh (const IOobject &io) | |
Construct from IOobject.
| |
~solidBodyMotionFvMesh () | |
virtual bool | update () |
Update the mesh for both mesh motion and topology change.
|
solidBodyMotionFvMesh | ( | const IOobject & | io ) |
Construct from IOobject.
Definition at line 45 of file solidBodyMotionFvMesh.C.
Definition at line 80 of file solidBodyMotionFvMesh.C.
TypeName | ( | "solidBodyMotionFvMesh" | ) |
Runtime type information.
bool update | ( | ) | [virtual]
|
Update the mesh for both mesh motion and topology change.
Implements dynamicFvMesh.
Definition at line 86 of file solidBodyMotionFvMesh.C.
References GeometricField< Type, PatchField, GeoMesh >::correctBoundaryConditions(), Foam::endl(), surfaceInterpolation::movePoints(), Foam::transform(), and WarningIn.