Definition in file sixDoFRigidBodyMotion.H.
#include "src/postProcessing/functionObjects/forces/pointPatchFields/derived/sixDoFRigidBodyMotion/sixDoFRigidBodyMotionState.H"
#include "src/OpenFOAM/meshes/primitiveShapes/point/pointField.H"
#include "src/postProcessing/functionObjects/forces/pointPatchFields/derived/sixDoFRigidBodyMotion/sixDoFRigidBodyMotionRestraint/sixDoFRigidBodyMotionRestraint/sixDoFRigidBodyMotionRestraint.H"
#include "src/postProcessing/functionObjects/forces/pointPatchFields/derived/sixDoFRigidBodyMotion/sixDoFRigidBodyMotionConstraint/sixDoFRigidBodyMotionConstraint/sixDoFRigidBodyMotionConstraint.H"
#include "src/postProcessing/functionObjects/forces/pointPatchFields/derived/sixDoFRigidBodyMotion/sixDoFRigidBodyMotionI.H"
Go to the source code of this file.
Classes | |
class | sixDoFRigidBodyMotion |
Six degree of freedom motion for a rigid body. Angular momentum stored in body fixed reference frame. Reference orientation of the body (where Q = I) must align with the cartesian axes such that the Inertia tensor is in principle component form. More...
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Namespaces | |
namespace | Foam |
Namespace for OpenFOAM. | |
Functions | |
Istream & | operator>> (Istream &, sixDoFRigidBodyMotion &) |
Ostream & | operator<< (Ostream &, const sixDoFRigidBodyMotion &) |